kenos.
PLAYER INFO
NAME: LauraCONTACT:
OVER 18?: yes
CHARACTER INFO
NAME: AndersSERIES: Dragon Age
CANON POINT: post-end of DA2
AGE: mid-thirties
CHARACTER SUMMARY:
The elevator pitch for Anders is that he's an exceedingly passionate person who greatly values his freedom and independence as well as the liberation of the oppressed (specifically, mages like himself), but he only picked up the latter in the past decade or so. He's got a chip on his shoulder the size of a small moon and he'll readily tell anyone who'll hold still long enough that he's absolutely correct to have it; he's spent his whole life being told he needs to be controlled so as not to be a danger just by existing, and he's been sick and tired of it since he was 12, so. One might say he is slightly bitter about The Machinations of Oppressive Societal Customs. Where his drive to be free and see that freedom for others (one day for people like him, at least, if not in his lifetime) makes him an incredibly passionate and vivacious person to be around, it also makes him a little intense. He's spent a very long time trying to ask for human rights nicely and it hasn't worked, and so more recently his tack has switched to "whatever it takes to be heard," instead. On an ordinary day he can be a handful, because he's always quick to take offense on behalf of Mages and Mage Rights, and very often he doesn't bother to control his own speech no matter how bonkers his comments are (i.e. asking Aveline if her dead templar husband had roleplay kinks about demons, or asking Fenris if he ever considered suicide, etc).POWERS:
Broadly, Anders is a person who would just like to stop running for once in his life, although he doesn't believe it will ever happen. All happiness is tenuous at best, and always, always a risk, no matter how careful he tries to be. Getting close to people is a risk and he's tried to live under the person rule of "don't," but he's so attached to people and often lonely that he can't really resist. When he's not being a little intense about his causes he's often cheerful and funny, if deeply sarcastic and sometimes Mean; unfortunately, humor and charm have always been his defense mechanisms, so it's a toss-up whether his friendly demeanor is genuine or a wall he's put up sometimes. He's spent over two decades living a series of lives other people forced on him, he's an expert at keeping his head down to stay alive, but he's done doing it to stay comfortable. His primary trait under the loud activism is compassion, despite all of his abrasive commentary and ranting; it only took one group of weirdos befriending him to change his tune from a guy out for himself to a guy willing to accept a spirit into his body simply because they were friends. At heart he is a weird guy who likes cats and is a tad too clingy when he falls backwards into a found family that won't turn him in for magic, but the decades of trusting only a scant few people and assuming everyone else will turn on him eventually has given him a poor outlook on many things.
Warden stuff
Anders is a Grey Warden in addition to being a mage, and the Warden powers are a much shorter list because this is the whole list:Mage stuff
Upgraded stats: All Grey Wardens have a baseline increase in strength and stamina, but as a wizard, strength is his dump stat anyway and the boost is negligible for standard combat scenarios. Honestly I'm willing to just nerf this entirely and ignore it.
Warden Sense: He can sense other Wardens as well as darkspawn. This is, of course, useless unless some other Warden characters app.
Now... the big hog. I'm not grabbing from every possible spell Anders can learn because the list would never end, but speccing him for mostly healing abilities with a few combat abilities sprinkled throughout. This is an amalgamation of his initial talents from both Awakening and DA2, primarily the latter.
Healing: Anders' specialty as a healer mage, his healing abilities are his primary talent, magically. He can single-target heal as well as AoE heal. Capped, I will limit his healing to the example outlined in the power caps post, stopping the strength of heal at quick-fixing a mortal wound in a pinch.Vengeance healing: Having merged himself with the spirit within (formerly Justice/Vengeance), Anders has the ability to sacrifice his own health to cast heals more rapidly. This is technically its own cap as it makes him more vulnerable/loses his own health, but to translate the videogame element of it to RP-able powercaps, he'll be limited to doing this only once per day and it will now have a time limit of ten minutes, so he can't go hog wild on the nonstop healing. Also, he will obviously have to stop doing it before he risks permanent damage himself, as he is completely resistant to being healed while doing this.Fire control: Good ol' Fireball allows Anders to unleash an exploding burst of flame. Canonically this is limited to a 10m sphere and locked into a cooldown of 20s.
Ice control: Winter's Grasp, not an AoE, allows Anders to summon an ice blast of 1.5m that can occasionally freeze an enemy, which will be translated to "ice around the feet" so it makes sense.
Elemental mastery (general): Specifically limited to fire and ice, these are the elements Anders is most comfortable/experienced with summoning and using. He can do fire and ice magic in much smaller and minor capacities than the big spells above, such as lighting a candle with a fingertip or cooling down a drink. The flavor spells of fire and ice. He does not have electric, earth, or air mastery.
Telekinetic spells: Through a variety of Arcane spells, Anders is capable of using telekinesis to move objects as well as a kind of force, with "waves" of telekinetic force that can knock roughly human-sized enemies around or hold them in place. The two big spells are Mind Blast, the knockback with a range of 5m, and Crushing Prison, which drags force down on a single target for 10s. He cannot use either of these as an AoE.
Shielding: Anders can conjure and maintain an aura barrier that deflects attacks. For just himself, he can hold it up for quite a while until he naturally runs out of energy, although he can't do much else while it's up. For a group, it will be capped to having a range of a 5m sphere and expiring after 10 minutes.
GAME INFO
ASPECTS:ICONOCLAST: his soul is merged with a spirit of vengeance, so...... Genuinely: when considering the scope of Anders' life, his goals, and the things important to him, Iconoclast is the tightest fit. His life since the age of 12 has been defined by resolve and pride, and for most of his adult life his primary motivation has been having his voice heard for the causes he believes in. He is very gung-ho about having his voice heard and changing the status quo for his people and, broadly, the downtrodden. The fact that he blew up a Chantry when all other avenues had been exhausted without progress neatly covers "whatever it takes," as well... Mostly, the Iconoclast Aspect covers the most good and not so good about Anders, from his devotion to his beliefs to his tendency to lean hard into vengeance.ANTICIPATED FACTION:
EXALT: Exalt is the best fit for Anders' deeply compassionate side, because as stated above: the man gets a little clingy really quickly. His People are the ones he's ride or die for, no matter how snippy and mean they might be to each other on a daily basis; when someone else tries to splinter or harm the group, Anders' immediate response is to fire back, because he doesn't like it when the place he's found to belong is threatened. He loves his friends even if he doesn't show it... in normal ways... or by saying normal, sane things, and he would do anything for them with only mild complaining. The Exalt Aspect only kind of falls apart around the manipulation aspect, because Anders is so dedicated to his causes that he's really not so easy to persuade into other paths. He's willing to kill for the people he loves, for sure, but at the end of the day the people he loves can't change his mind about the things he decides matter the most, like his freedom.
Truthfully: neither, but if he must choose, he's more inclined towards Meridian for seeming the lesser of two groups that make him kind of uncomfortable in different ways. The single power of Yima leading Zenith, and indeed, having so much influence over so many things, makes his skin crawl - that someone could be that influential, and grant people gifts of things they loved? He assumes this is some kind of awful contract that will end in forced obedience sooner rather than later, and so Meridian is his pick for just... not having that degree of centralized control. But he's not too keen on the Church after dealing with the Chantry, so we'll see how that shakes out. He will likely force himself to harmonize sooner rather than later to get his magic back, but he'll probably complain about it.SUITABILITY:
you might say anders has a vested interest in things like faction conflicts in places where he lives
Or: while Anders is coming from a canon point after he's made his Great Mistake and maybe has to rethink extremism as a concept, he hasn't stopped being incredibly radicalized and invested in things like personal freedom and an ideal future for the oppressed. "People whose worlds went boom" feels like a pretty downtrodden group, so the Factions' main goal being handling that situation will definitely keep his interest. It is inevitable that he will come to view Shard-bearers as His People (maybe grumpily though) and be highly invested in the whole group of them, regardless of their individual faction allegiances. He also cannot help himself when it comes to offering aid to those in need, so if any Plot or just quality of life issues arise for the locals, he will be Invested in them as well. Anders' clinic... 2!! hopefully not in a sewer.
no subject
PLAYER INFO
NAME: LauraCONTACT:
OVER 18?: yes
CHARACTER INFO
NAME: AndersSERIES: Dragon Age
CANON POINT: post-end of DA2
AGE: mid-thirties
CHARACTER SUMMARY: POWERS:
Warden stuff Mage stuff
GAME INFO
ASPECTS: ANTICIPATED FACTION: SUITABILITY: